Reviewed at
2026-06-04 09:20:00 UTC
Reviewer
system
Comment / reason
honest question, and i mean it literally: what are the green lasers, the drones up top, the floating keys, and the guy standing in the field actually doing? in an infographic every element should mean something. these don't. they read as sci-fi sparkle, and they pull the eye away from the part that actually matters, which is your information. the random guy especially. who is he, why is he in a field with his arms out, what does he represent? if there's no answer, he probably shouldn't be in the frame. second thing: there are three different visual languages stacked in one image. a photoreal person, flat vector cards, and 3d sci-fi objects. each is from a different world, so the whole thing feels collaged rather than designed. pick one language and commit to it. and the background. the fields, mountains and city behind the text make everything harder to read. an infographic wants a calm, controlled background so the information can pop. right now your info is competing with the scenery, and losing. here's the thing though: you're closer than it feels. the layout logic is right, the content is right. if you strip the sci-fi clutter, drop the stock guy, lean into the syndicate look (dark, clean, the key as the one motif), and let the cards breathe, this jumps a whole tier. genuinely keen to see a v2.